Monster icon

角竜 ディアブロスDiablosDiablosDiablosDiablosDiablosДиаблосDiablosDiablos디아블로스角龍角龙ديابلوسDiablos

Description

砂漠の暴君として恐れられる飛竜。
2本のねじれた角が特徴で、「角竜」とも呼ばれる。
非常に縄張り意識が強く、
縄張りに侵入した者には異常なまでの攻撃性を見せる。
また、砂の中を潜行することが多いためか、
聴覚が非常に発達しており、音に対して敏感に反応する。
草食であり、サボテンを主食としている。Known as the "Tyrant of the Desert." The Diablos
is extremely territorial and will use its massive horns
to charge at invaders. Diablos have the ability to burrow
underground and use this ability to strike from below,
however, their sensitive ears make them susceptible
to Sonic Bombs. Despite their predatory appearance,
they are herbivorous and mostly feed on cactus.Connu sous le nom du "Tyran du désert", le Diablos
est extrêmement territorial et se rue sur les
envahisseurs avec ses énormes cornes. Il peut
s'enfoncer dans le sol pour attaquer par en dessous,
mais ses oreilles sensibles le rendent vulnérable
aux bombes soniques. Malgré son allure de prédateur,
ce monstre est un herbivore qui se nourrit
principalement de cactus.Noto come il tiranno del deserto, il Diablos è
molto territoriale e userà le sue enormi corna per
caricare gli invasori. Il Diablos ha l'abilità di
scavare nel terreno: in questo modo può attaccare
dal sottosuolo. Le sue orecchie fini lo rendono
sensibile alle bombe soniche. Nonostante l'aspetto
minaccioso, è un mostro erbivoro e si ciba
principalmente di cactus.Bekannt als der "Tyrann der Wüste". Der Diablos ist
extrem territorial und geht mit seinen massiven
Hörnern auf Eindringlinge los. Er kann sich im Erd-
reich vergraben und nutzt das für Angriffe von
unten. Seine empfindlichen Ohren machen ihn aller-
dings anfällig für Schallbomben. Seiner räuberischen
Erscheinung zum Trotz ist der Diablos ein Pflanzen-
fresser und ernährt sich hauptsächlich von Kakteen.Un wyvern del desierto que recibe su nombre por los
cuernos de su cabeza. El Diablos carga contra su
presa o ataca desde el suelo, y es más veloz al
enfadarse. Su oído agudo lo hace sensible a bombas
sónicas. La dieta base de este monstruo herbívoro
son los cactus.Известны, как Тираны пустыни. Диаблосы имеют
развитый инстинкт защиты своего участка, разя
вторгающихся массивными рогами. Диаблосы могут
окапываться и разить жертву из-под земли, но из-за
чувствительных ушей уязвимы к звуковым бомбам.
Основа питания этого травоядного монстра, несмотря
на хищный вид — обычные кактусы.Znany jako „tyran pustyni”, Diablos jest bardzo
terytorialny i szarżuje na intruzów swoimi potężnymi
rogami. Potrafi wkopywać się w ziemię, aby atakować
z dołu. Z uwagi na wrażliwy słuch jest podatny na
działanie bomb akustycznych. Pomimo drapieżnego
wyglądu żywi się roślinami – najchętniej
jada kaktusy.Conhecido como o "Tirano do Deserto". Diablos é
extremamente territorial e usará seus enormes
chifres para atacar invasores. Ele possui a
habilidade de escavar a terra e atacar do subsolo.
No entanto, suas orelhas sensíveis o tornam
suscetíveis a Bombas Sônicas. Apesar de parecerem
predadores, são herbívoros e costumam se alimentar
de cactos.사막의 폭군으로 알려진 비룡. 두 개의
비틀린 뿔이 특징으로 「각룡」이라고도 불린다.
굉장히 영역 의식이 강해서 영역에
침입한 자에게 이상할 정도로 적대감을 보인다.
또한, 모래 속에 잠행하는 일이 많아서 그런지
청각이 크게 발달했으며 소리에 굉장히 민감하다.
초식이며 선인장을 주식으로 한다.以沙漠暴君之名受人畏懼的飛龍。
其特徵為那對彎曲的犄角,故也被稱為「角龍」。
其地盤意識極強,會對入侵者展現
近乎瘋狂的攻擊性。
另外,或許是因為經常潛入沙中的關係,
使牠的聽覺非常發達,對聲音相當敏感。
為草食性魔物,主食為仙人掌。作为沙漠暴君被人畏惧的飞龙。
特征是两根扭曲的角,因而得名“角龙”。
领地意识极强,会对领地的入侵者
展现出近乎异常的攻击性。
另外,可能是由于其常潜入沙中,
听觉非常发达,对声音很敏感。
草食性,主食为仙人掌。معروف باسم "طاغية الصحراء". ديابلوس
إقليمي للغاية ويستخدم قرونه الهائلة لشن
الهجوم على الدخلاء. لدى ديابلوس القدرة على الاختباء
تحت الأرض ويستخدم هذه القدرة، لتسديد الضربات من
أسفل ولكن، آذانه الحساسة تجعله حساسًا
للقنابل الصوتية. على الرغم من مظهره العدواني،
فهو آكل للنباتات ويتغذى في الغالب على الصبار.Un wyvern del desierto que recibe su nombre por los
cuernos de su cabeza. El Diablos carga contra su
presa o ataca desde el suelo, y es más veloz al
enfadarse. Su oído agudo lo hace sensible a bombas
sónicas. La dieta base de este monstruo herbívoro
son los cactus.
地中に潜ると厄介なため、大きな音で地上へ
おびき出すことが有効だ。巨大な角による突進は
凄まじい破壊力だが、蟻塚などに誘導できれば
その威力を逆手に取り、隙を作ることも可能だ。Diablos can be forcibly brought to the surface by
using loud sounds. And its charging attack, while
devastatingly powerful, can be baited into colliding
with anthills, momentarily getting the Diablos
stuck.Vous pouvez attirer le Diablos à la surface grâce
des sons puissants. Utilisez la force du Diablos
contre lui, en le poussant à attaquer une
fourmilière, pour l'immobiliser.Il Diablos può essere portato con la forza in
superficie provocando suoni molto forti.
È possibile far sì che i suoi devastanti attacchi
gli si ritorcano contro, indirizzandolo verso un
formicaio così da intrappolarlo.Ein Diablos kann mit lauten Geräuschen an die Ober-
fläche gezwungen werden. Dort kannst du den an-
rennenden Angriff der Kreatur gegen sie verwenden,
indem du sie gegen Ameisenhügel rennen lässt, in
denen der Diablos stecken bleibt.Puedes hacer salir a un Diablos a la superficie
con ruidos fuertes. También puedes utilizar su
ataque cargado a tu favor, ya que, si le haces
embestir contra un hormiguero, se puede quedar
atascado en él momentáneamente.Выманите диаблоса с помощью громких звуков.
Он бросается на цель с такой
скоростью и силой, что оглушает себя,
врезавшись в препятствие.Diablosa można wywabić na powierzchnię
głośnym dźwiękiem. Jego potężną szarżę
można nakierować na zderzenie z mrowiskami,
dzięki czemu Diablos na chwilę utknie.O Diablos pode ser forçado a vir à tona usando-se
sons altos. E seu ataque precipitante, embora
devastador, pode ser aproveitado para fazê-lo
colidir com formigueiros, prendendo o Diablos
momentaneamente.땅속으로 숨으면 귀찮아지기에 큰 소리를
발생시켜 지상으로 유인하는 게 효과적이다.
거대한 뿔을 앞세운 돌진은 매우 파괴적이지만,
개밋둑 등으로 유도하면 역으로 틈을 노릴 수도 있다.一旦牠潛入地底,將會變得相當棘手,
此時可用巨大的聲響將其引出地面。
其巨角突進攻擊擁有驚人破壞力,
但只要加以誘導,使其撞向蟻窩,
就能反過來利用這股破壞力令牠露出破綻。潜入地底就难以处理,
用巨型声响引出地面会是有效的手段。
巨角突进攻击拥有惊人破坏力,
但只要诱导撞向蚁冢,
就能反过来利用这破坏力制造破绽。يمكن جلب ديابلوس للسطح بعنف باستخدام
الأصوات المرتفعة. ويمكن استدراج هجومه المشحون،
بقوته المدمرة، للاصطدام
بكثبان النمل، التي تصعق ديابلوس
لفترة قصيرة.Puedes hacer salir a un Diablos a la superficie
con ruidos fuertes. También puedes utilizar su
ataque cargado a tu favor, ya que, si le haces
embestir contra un hormiguero, se puede quedar
atascado en él momentáneamente.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Size2096.25 (Small crown1886.625, Silver large crown2410.6875, Large crown2578.3875)

Threat level7

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائرWyvern volador, (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 450 / (MR) 1400

State time(enraged) 90sec / (tired) 90sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.05 / (tired) x0.92

Attack(enraged) x1.2

Defense(enraged) x1.1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
x2.7x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.7x8x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Large crown100%x3.1x6.2x4x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.5x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown6%Large crown10%x7.6(±±)x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Large crown100%x4.7x9.5x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown100%x4.3x9.5x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x9.5x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.3x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.3x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x10.6x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Large crown100%x4.4x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.4x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x18.5(±)x14.7x20x1Ax2.85, Bx2.85
①Ax1.2, Bx1.2
x2.5
①x2.5
x2.65
①x1.2
x3.25
①x2.5
x3.25
①x2.5
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.9x10.6x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.9x10.6x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Village tour (Village 6★)x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3★)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 7★)Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Master rank tour (MR 4★)Small crown6%Large crown10%x7.8(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Anomaly investigation

Appear as afflicted atA5 (Lv51)

Appear as normal at"A4" (Lv31)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 3

Stats table as non-afflictedTable 0

Base zenny(A5) 300

Subtarget zenny adjust-

Base research point(A5) 380

Adjust point for requestx1.4

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:角0HornCorneCornoHornCuernoРогRógChifreقرنCuerno214220020251020100
[1]B:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza456040015251015100
[2]C:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبةCuello404025015205150
[3]D:腹部0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطنAbdomen6570400253010250
[4]E:背中0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda2542350202510200
[5]F:翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla4030600253010250
[6]G:脚0LegPatteZampaBeinPataЛапаNogaPerna다리قدمPata353535010155100
[7]H:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola5024450201510200
[8]I:尻尾先端0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيلPunta de la cola2326100202510200
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]damage_頭部, 頭部230(x1) 350 / (x2) 350Red
40% probability, 60 HP
[1]damage_胴, 胴350(x1) 350White
-
[2]damage_左翼, 左翼170White
5% probability, 30 HP
[3]damage_右翼, 右翼170White
5% probability, 30 HP
[4]damage_左脚, 左脚220White
15% probability, 30 HP
[5]damage_右脚, 右脚220White
15% probability, 30 HP
[6]damage_尻尾, 尻尾170(Slash) 500Orange
20% probability, 30 HP
[7]100None
-
[8]100None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 90010 / 5 sec10 / 5 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 250
ParalyzeParalyze100 (+50) → 300180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun200 (+150) → 800180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 5
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secMotion speed rate = 0.5
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex12 (carry over x7.2) / x15 (carry over x9) / x18 (carry over x10.8)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time120 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x0.97 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1 / (motion) x1

Low rank reward

PartCarvesProbability
Main body (x3)
1x 40%
1x 32%
1x 23%
1x 5%
Severed part A
1x 70%
1x 18%
1x 12%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 35%
1x 15%
1x 50%
Riding
1x 50%
1x 35%
2x 15%

High rank reward

Target rewardsProbability
1x 18%
1x 35%
2x 13%
1x 5%
2x 9%
1x 10%
1x 7%
1x 3%
PartCarvesProbability
Main body (x3)
1x 40%
1x 33%
2x 12%
1x 7%
1x 5%
1x 3%
Severed part A
1x 70%
1x 13%
1x 12%
1x 5%
Capture rewardsProbability
1x 29%
1x 23%
2x 11%
1x 9%
1x 13%
1x 10%
1x 5%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
2x 25%
1x 24%
1x 1%
1x 10%
1x 40%
Riding
1x 50%
1x 35%
2x 15%

Master rank reward

Target rewardsProbability
1x 24%
1x 42%
1x 10%
2x 9%
1x 12%
1x 3%
PartCarvesProbability
Main body (x3)
1x 48%
1x 39%
1x 10%
1x 3%
Severed part A
1x 70%
1x 13%
1x 12%
1x 5%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
2x 25%
1x 24%
1x 1%
1x 50%
Riding
1x 50%
1x 35%
2x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv261 ~ lv280)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Special investigation reward

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
突進(角あり)
  • Physical 80
  • Stun70
  • BloodBlight20sec
Yes60Flying awayPowerMM
突進(角なし)
  • Physical 70
  • Stun35
  • BloodBlight20sec
Yes50Flying awayPowerMM
角突き上げ(角あり)
  • Physical 75
  • Stun50
  • BloodBlight20sec
Yes50Quick recovery flyingPowerMM
角突き上げ(角なし)
  • Physical 65
  • Stun30
  • BloodBlight20sec
Yes45Quick recovery flyingPowerMM
角振り回し(角あり)
  • Physical 75
  • Stun40
  • BloodBlight20sec
Yes45Flying awayPowerMM
角振り回し(角なし)
  • Physical 50
  • Stun20
  • BloodBlight20sec
Yes20Flying awayPowerMM
角振り回し・脚
  • Physical 30
  • Stun10
Yes15TrippingPowerMNoneCalcHitDirectionBasedRootPosAllDirGuardable
角振り回し・尻尾先
  • Physical 45
  • Stun30
  • BloodBlight20sec
Yes30Quick recovery flyingPowerMNoneCalcHitDirectionAllDirGuardable
サイドタックル (左)
  • Physical 60
  • Stun30
  • BloodBlight20sec
Yes35Quick recovery flyingPowerMSAllDirGuardable
サイドタックル (右)
  • Physical 60
  • Stun30
  • BloodBlight20sec
Yes35Quick recovery flyingPowerMSAllDirGuardable
サイドタックル・尻尾
  • Physical 30
  • Stun30
Yes10TrippingPowerMNoneCalcHitDirectionAllDirGuardable
尻尾たたきつけ
  • Physical 45
  • Stun20
  • BloodBlight20sec
Yes25Slam downPowerMSAllDirGuardable
尻尾振り回し
  • Physical 40
  • Stun30
  • BloodBlight20sec
Yes20Quick recovery flyingPowerMMCalcHitDirectionAllDirGuardable
半尻尾回転 (左)
  • Physical 40
  • Stun20
  • BloodBlight20sec
Yes25Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
半尻尾回転 (右)
  • Physical 40
  • Stun20
  • BloodBlight20sec
Yes25Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
潜り移動
      Yes0Minor tremorNoneNoneAllDirGuardable
      潜り飛び出し・角破壊前
      • Physical 90
      • Stun60
      • BloodBlight20sec
      Yes50Flying upPowerMMCalcHitDirectionAllDirGuardable
      潜り飛び出し・角破壊後
      • Physical 70
      • Stun40
      • BloodBlight20sec
      Yes30Flying upPowerMMAllDirGuardable
      バインドボイス
          Yes60Strong roar 90NoneNoneCalcHitDirection
          噛み付き
          • Physical 25
          • Stun10
          Yes15TrippingNoneSCalcHitDirectionBasedRootPosAllDirGuardable
          尻尾叩きつけ岩とばし
          • Physical 35
          • Stun30
          • BloodBlight20sec
          Yes30Flying awayNoneMCalcHitDirectionBasedRootPosAllDirGuardable
          確定操竜アタリ(突進)
          • Physical 90
          • Stun60
          Yes50Flying awayPowerMMCalcHitDirectionTriggerRidingStart
          確定操竜アタリ(角振り回し)
          • Physical 70
          • Stun40
          Yes40Flying awayPowerMMTriggerRidingStart
          操竜離脱突進【操竜】
              Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
              回避パリィ【操竜】
                  Yes0KnockbacksNoneNone
                  組み技
                      Yes0Turf warNoneNone
                      角刺さり用
                          Yes0InvalidAbsolutePowerNone
                          ジャンプ用ダメージあり
                          • Null-elem 30
                            Yes20Flying awayNoneNoneCalcHitDirection
                            対空アタリ【中】
                            • Null-elem 60
                              Yes40Flying awayNoneNoneCalcHitDirection
                              対空アタリ【小】
                              • Null-elem 30
                                Yes40Flying awayNoneNoneCalcHitDirection
                                角地面ぶっさし
                                • Null-elem 75
                                • Stun50
                                • BloodBlight20sec
                                Yes70Quick recovery flyingPowerLMCalcHitDirectionBasedRootPos
                                角地面ぶっさし(角なし)
                                • Null-elem 65
                                • Stun45
                                • BloodBlight20sec
                                Yes65Quick recovery flyingPowerMM
                                ヘドバン(角あり)
                                • Physical 64
                                • Null-elem 1
                                • Stun25
                                • BloodBlight20sec
                                Yes55Flying awayPowerMMCalcHitDirectionAllDirGuardable
                                ヘドバン(角なし)
                                • Null-elem 60
                                • Stun20
                                • BloodBlight20sec
                                Yes50Flying awayPowerMMCalcHitDirectionAllDirGuardable
                                尻尾シェル飛ばし
                                • Physical 50
                                • Stun30
                                Yes50Flying awayNoneMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                尻尾シェル飛ばし着弾
                                    No0Minor tremorNoneNoneShellIgnoreEndDelay
                                    風圧シェル
                                        Yes0Major wind pressureNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                        【MR】頭突き地割れシェル
                                        • Null-elem 70
                                        • Stun40
                                        Yes65Flying awayPowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay

                                        Map behavior

                                        大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        60sec
                                        120sec
                                        false
                                        2
                                        60sec
                                        120sec
                                        false
                                        3
                                        60sec
                                        120sec
                                        false
                                        4
                                        60sec
                                        120sec
                                        false
                                        5
                                        60sec
                                        120sec
                                        false
                                        6
                                        60sec
                                        120sec
                                        false
                                        7
                                        60sec
                                        120sec
                                        false
                                        8
                                        60sec
                                        120sec
                                        false
                                        9
                                        60sec
                                        120sec
                                        false
                                        10
                                        60sec
                                        120sec
                                        false
                                        11
                                        60sec
                                        120sec
                                        false
                                        12
                                        60sec
                                        120sec
                                        false
                                        13
                                        60sec
                                        120sec
                                        false

                                        砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرمليةLlanos arenosos

                                        Allow area type

                                        Sleeptrue

                                        Exhausttrue

                                        Special behaviorfalse

                                        Preyfalse

                                        Eat itemfalse

                                        Eat item type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        90sec
                                        120sec
                                        false
                                        2
                                        90sec
                                        120sec
                                        false
                                        3
                                        90sec
                                        120sec
                                        false
                                        4
                                        90sec
                                        120sec
                                        false
                                        5
                                        120sec
                                        180sec
                                        false
                                        6
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        7
                                        90sec
                                        120sec
                                        false
                                        8
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        9
                                        150sec
                                        240sec
                                        false
                                        @5001. flag:true
                                        @0. flag:false
                                        10
                                        150sec
                                        240sec
                                        false
                                        11
                                        120sec
                                        180sec
                                        false
                                        12
                                        150sec
                                        240sec
                                        false
                                        @2001,[2002],[2003]. flag:false

                                        #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        180sec
                                        220sec
                                        false
                                        2
                                        180sec
                                        180sec
                                        false
                                        3
                                        180sec
                                        180sec
                                        false
                                        4
                                        180sec
                                        180sec
                                        false
                                        11
                                        220sec
                                        220sec
                                        false
                                        12
                                        180sec
                                        220sec
                                        false

                                        翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراءFortaleza roja

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        220sec
                                        220sec
                                        false
                                        2
                                        220sec
                                        220sec
                                        false
                                        3
                                        220sec
                                        220sec
                                        false
                                        4
                                        220sec
                                        220sec
                                        false
                                        11
                                        220sec
                                        220sec
                                        false
                                        12
                                        220sec
                                        220sec
                                        false

                                        獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنميةCascada infernal

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        220sec
                                        220sec
                                        false

                                        闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false
                                        11
                                        0sec
                                        0sec
                                        false
                                        12
                                        0sec
                                        0sec
                                        false

                                        塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false