Monster icon

雷神龍 百竜ノ淵源ナルハタタヒメNarwa the AllmotherNarwa la Mère de tousNarwa la creatriceNarwa die AllmutterNarwa la creadoraНарва ВсематьWszechmatka NarwaNarwa, a Matriarca백룡 연원 나루하타타히메百龍之源雷神龍百龙渊源雷神龙ناروا العملاقةNarwa la creadora

Description

産卵期のナルハタタヒメがイブシマキヒコの養分を
吸い取ることで、その力を取り込み変容させた姿。
イブシマキヒコから得た風を操る力と、
自身の雷を操る力を合わせ、
害をなすものすべてを徹底的に排除しようとしている。Having absorbed the lifeforce of her "king," Narwa
has transformed and become imbued with new power.
She now possesses Ibushi's mastery over wind as well
as her own control over thunder, and lusts for utter
annihilation.Ayant absorbé la puissance de son "roi", la Narwa
s'est transformée et a développé un nouveau pouvoir.
Elle possède désormais la maîtrise du vent de
l'Ibushi, en plus de sa propre maîtrise du tonnerre,
et une soif de destruction insatiable.Con la forza vitale assorbita dal suo "re", la Narwa
si è trasformata ed è pervasa da un nuovo potere.
Possiede la capacità di controllare i venti come
l'Ibushi, oltre ai tuoni, e un'insaziabile sete
di devastazione.Nach der Absorption der Lebenskraft ihres "Königs"
hat Narwa eine neue Form angenommen und ist seither
noch mächtiger. Neben ihrer eigenen Macht über
den Donner besitzt sie nun auch Ibushis Kontrolle
über den Wind und dürstet nach totaler Vernichtung.Tras absorber la fuerza vital de su "rey", Narwa se
ha transformado e imbuido de un nuevo poder. Ahora
posee el dominio del viento de Ibushi además de su
propio control del rayo, y ansía aniquilarlo todo.Впитав жизненную силу своего "короля", Нарва
преобразовалась и наполнилась новой силой. Теперь
она обладает и властью Ибуси над ветром,
и собственной властью над громом и жаждет уничтожить
все и вся.W kontakcie z siłą witalną swojego „króla”
Narwa uległa przeobrażeniu i zyskała nową moc.
Oprócz kontroli nad piorunami posiada
teraz również władzę nad wiatrem
i pała żądzą zniszczenia.Tendo absorvido a força vital de seu "rei", Narwa
se transformou e foi imbuída de um novo poder.
Agora, ela possui o domínio sobre o vento de Ibushi,
além de seu próprio controle sobre os raios,
e deseja apenas a aniquilação total.산란기인 나루하타타히메가 이부시마키히코의
양분을 흡수해 그 힘을 얻고 변모한 모습.
이부시마키히코의 바람을 다루는 힘과
나루하타타히메의 번개를 다루는 힘을 합쳐
대적하는 모든 자를 철저하게 제거하려고 한다.進入產卵期的雷神龍會吸收風神龍的養分
獲得其力量,並變化成此姿態。
此時的牠已經獲得風神龍操縱狂風的能力,
並配合本身操縱雷電的能力,
徹底排除世間一切對自己不利的存在。产卵期的雷神龙吸取风神龙的养分,
将其力量吸收后,化作“百龙渊源”之貌。
风神龙操纵风的力量
与雷神龙操纵雷的力量合二为一,
誓要彻底消灭一切威胁。مع امتصاص قوة الرياح من "ملكها"، أصبحت
ناروا متشبعة بالقوة الجديدة.
وهي تملك الآن سيطرة أيبوتشي على الرياح
بالإضافة إلى سيطرتها على الرعد، وتعطشها للإبادة
الكاملة.Tras absorber la fuerza vital de su "rey", Narwa se
ha transformado e imbuido de un nuevo poder. Ahora
posee el dominio del viento de Ibushi además de su
propio control del rayo, y ansía aniquilarlo todo.
ナルハタタヒメの攻撃はもちろん、
イブシマキヒコの風の力も使うため非常に厄介。
攻撃してくる際の姿勢を確認して立ち回ることが重要だ。
力を溜め込んでいる部位を攻撃することで
チャンスが生まれるため、積極的に狙っていこう。Narwa's ability to now command the wind like Ibushi
as well as employ her usual attacks makes her twice
as deadly. Keep your eye on her stance as she
attacks so you aren't caught off guard. Attack the
areas on her body that have accumulated energy to
give yourself the edge over her.En plus d'utiliser ses attaques habituelles,
la Narwa peut désormais contrôler le vent, comme
l'Ibushi, alors attention ! Surveillez sa posture
d'attaque pour ne pas vous faire surprendre.
Attaquez les parties de son corps ayant accumulé
de l'énergie pour prendre l'avantage.L'abilità della Narwa di controllare il vento e
di usare i suoi consueti attacchi la rendono ancora
più letale. Per non farti cogliere alla sprovvista,
osserva attentamente le sue mosse mentre attacca.
Colpisci le parti del corpo che hanno accumulato
energia per avere un notevole vantaggio su di lei.Narwas Befähigung, wie Ibushi nun den Wind zu
befehligen, macht sie in Kombination mit ihren
üblichen Angriffen doppelt tödlich. Behalte ihre
Körperhaltung im Auge, damit du nicht überrascht
wirst, und greife die Bereiche ihres Körpers mit
angesammelter Energie an, um sie zu besiegen.La habilidad de Narwa de controlar el viento como
hace Ibushi, a la par que ejecuta sus ataques de
costumbre, la hace el doble de mortífera.
No pierdas de vista su postura al atacar para que
no te pille por sorpresa. Logra ventaja atacando las
partes de su cuerpo que hayan acumulado energía.Вдвойне смертоносной Нарву делает способность
управлять ветром, подобно Ибуси, а также атаковать
обычным способом. Следите за ее боевыми стойками,
чтобы вас не застали врасплох. Атакуйте те части
тела Нарвы, в которых накапливается энергия.Zyskana przez Narwę umiejętność kontrolowania wiatru
(jak Ibushi) w połączeniu z jej własnymi atakami
czynią ją podwójnie groźną. Zwracaj uwagę na jej
pozycję podczas ataku, żeby nie dać się zaskoczyć.
Celuj w te części ciała bestii, które skumulowały
energię.Narwa conseguir comandar os ventos como Ibushi
para além de seus ataques normais a torna duas
vezes mais mortal. Preste atenção à postura dela
durante o ataque para não sofrer um ataque
inesperado. Ataque áreas no corpo dela que tenham
energia acumulada para ganhar vantagem sobre ela.나루하타타히메의 공격은 물론이고 이부시마키히코가
지닌 바람의 힘도 다룰 수 있어 매우 성가시다.
공격 자세를 확인하고 대응하는 것이 중요하다. 
힘을 모으고 있는 부위를 공격하면 찬스가 생기므로
적극적으로 노리는 것이 좋다.雷神龍除了原本的攻擊之外,
還能使用風神龍的風之力,相當棘手。
在牠發動攻擊時,切記要觀察好對方的動作再行動。
若能攻擊對方正在蓄力的部位,就能製造良機。
因此多把握對方蓄力的時候進攻吧。不仅能释放雷神龙原有的攻击,
还能使用风神龙的风之力,极其难对付。
重点在于观察其攻击时的姿势来加以应对。
攻击其积蓄力量的部位就能创造出机会,
不妨积极对该部位发动攻击。قدرة ناروا الآن على إصدار الأوامر للرياح تمامًا مثل
أيبوتشي بالإضافة إلى توظيف هجماتها الاعتيادية
ضاعف من قدرتها على الفتك.
راقب موقفها وهي تهاجم حتى لا تأخذ على غرة.
هاجم المناطق الموجودة على جسدها التي
تراكمت فيها الطاقة لمنح نفسك التفوق عليها.La habilidad de Narwa de controlar el viento como
hace Ibushi, a la par que ejecuta sus ataques de
costumbre, la hace el doble de mortífera.
No pierdas de vista su postura al atacar para que
no te tome por sorpresa. Logra ventaja atacando las
partes de su cuerpo que hayan acumulado energía.

Basic data

Base HP(LR/HR) 11000, (MR) 12000

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size3875.05

Threat level10

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّرDragón anciano, (internal)Other, Arial

GimmickVital(S) 0 / (M) 0 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 1000 / (HR) 900 / (Rampage) 1000 / (MR) 1500

State time(enraged) 220sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.2 / (tired) x1

Attack(enraged) x1.2

Defense(enraged) x0.95

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x2.41x6.2x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x3.4x12.7x4.7x1Ax2.8, Bx2.8
①Ax1, Bx1
x2.5
①x1
x3
①x1
x2.8
①x1
x2.8
①x1
x11
x5.5x11.9x7.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
x5.5x11.9x7.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭040425555010100
1頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza9092435510015100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبةCuello4042300500100
[2]C:背中(帯電部位)0253050550100
1背中(帯電)Back (Charged)Dos (chargé)Dorso (caricato)Rücken (Aufgeladen)Espalda (cargada)Спина (заряжена)Grzbiet (naładowany)Costas (Energiz.)등(대전)背部(帶電)背部(带电)ظهر (مشحون)Espalda (cargada)60501555100150
[3]D:胴体0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso40425000050
[4]E:翼腕0翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناحBrazo ala353050550100
[5]F:翼腕(帯電部位)0444015005050
1翼腕(帯電)Wingarm (Charged)Patte ailée (chargé)Zampa alata (caric.)Flügelarm (Geladen)Brazo ala (cargada)Лапа у крыла (зар.)Ramię skrzyd. (nał.)Braço da Asa (Ener.)날갯죽지(대전)翼腕(帶電)翼臂(带电)جناح (مشحون)Brazo ala (cargada)92884755100200
[6]G:後脚ヒレ0脚ヒレLeg FinNageoire pattePinna posterioreBeinflosseAleta de la pataНожной плавникPłetwa nożnaBarbatana da Perna다리 지느러미腳鰭足鳍زعنفة القدمAleta de la pata30351000050
[7]H:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola403550050100
[8]I:尻尾先(帯電部位)03540150050100
1尻尾先端(帯電)Tail Tip (Charged)Bout queue (chargé)Punta coda (caric.)SchwaSpitze(Geladen)Punta cola (cargada)Кончик хвоста (зар.)Koniec ogona (nał.)Ponta da Cauda (Carregada)꼬리 끝(대전)尾巴前端(帶電)尾巴尖(带电)طرف الذيل (مشحون)Punta cola (cargada)9590450050150
[9]J:胸(帯電部位)0353520050100
1胸部(帯電)Chest (Charged)Torse (chargé)Torace (caricato)Brust (Aufgeladen)Pecho (cargado)Грудь (заряжена)Tułów (naładowany)Peito (Carregado)흉부(대전)胸部(帶電)胸部(带电)صدر (مشحون)Pecho (cargado)70651505100150
[10]K:お腹(発電器官)030305000000
1腹部(発電器官)Abdomen (Thundersac)Abd. (sac tonnerre)Addome (tuonosacca)Bauch (Donnersack)Abdomen (vesícula)Брюхо (гроз. железа)Podbrz. (wiatrowór)Abdômen (Gl. Trov.)복부(발전 기관)腹部(發電器官)腹部(发电器官)بطن (كيس رعدي)Abdomen (vesícula)1001005555200250
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]頭, 頭_Copied0(x1) 900Red
[1]脚ヒレ, 脚ヒレ_Copied0White
[2]右手, 右手_Copied0(x1) 650Orange
[3]左手, 左手_Copied0(x1) 650Orange
[4]尻尾, 尻尾(淵源)0(Slash) 480White
[5]胴体, 胴体_Copied0White
[6]背中, 背中雷袋0(x1) 650Red
[7]お腹, お腹発電器官0(x1) 1400White
[8]胸雷袋0White
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique
Unique0[2][3]3Unique350 / 650 / 850
Unique1[6][8]3Unique500 / 600 / 700
Unique2[4]3Unique350 / 600 / 800
Unique3[0]3Unique400 / 600 / 850
Unique4[7]2Unique-1
Unique5All3Unique300 / 1000 / 5000

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 20
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150
PoisonPoison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder300 (+550) → 1800180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder300 (+550) → 1800180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

PartCarvesProbability
Main body (x4)
Drop 1 - 100%
1x 42%
1x 25%
1x 20%
1x 11%
1x 2%
Severed part A
1x 75%
1x 20%
1x 5%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرنCuerno
All of:
  • [0](x1)
1x 80%
1x 15%
1x 5%
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناحBrazo ala
Any of:
  • [2](x1)
  • [3](x1)
2x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda
All of:
  • [6](x1)
1x 60%
2x 40%
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطنAbdomen
All of:
  • [7](x1)
1x 87%
1x 5%
1x 5%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
1x 42%
1x 27%
1x 1%
1x 30%
Riding
1x 65%
1x 25%
1x 10%

Master rank reward

Target rewardsProbability
1x 20%
1x 31%
1x 12%
1x 14%
1x 17%
1x 4%
1x 2%
PartCarvesProbability
Main body (x4)
Drop 1 - 100%
1x 37%
1x 29%
1x 21%
1x 12%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرنCuerno
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناحBrazo ala
Any of:
  • [2](x1)
  • [3](x1)
2x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda
All of:
  • [6](x1)
1x 60%
1x 40%
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطنAbdomen
All of:
  • [7](x1)
1x 83%
1x 7%
1x 7%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
1x 20%
1x 30%
1x 16%
1x 3%
1x 1%
1x 30%
Riding
1x 55%
1x 30%
1x 15%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
【逆】電撃放電(ボディ)
  • Physical 26
  • Thunder104
  • Stun55
  • Thunder180 15sec
Needs Guard Up100Flying upPowerLMAllDirGuardable
【逆】錐もみ突進
  • Physical 90
  • Stun25
Yes55Flying upPowerLNoneCalcHitDirectionBasedRootPos
【立】巨大化尻尾叩きつけ
  • Physical 96
  • Thunder24
  • Stun35
  • Thunder180 30sec
Yes100Special flyingPowerLNoneAllDirGuardable
【逆】連続噛みつき
  • Physical 32
  • Dragon8
  • Stun15
Yes55Flying awayPowerMNoneCalcHitDirectionBasedRootPos
咆哮
      Yes85Powerful roar 120PowerLNoneCalcHitDirectionBasedRootPos
      【立】電撃放電
      • Physical 17
      • Thunder68
      • Stun50
      • Thunder 20sec
      Needs Guard Up70Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
      【立】尻尾薙ぎ払い
      • Physical 45
      • Stun25
      Yes50Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
      【共通】回転噛みつき
      • Physical 31
      • Dragon14
      • Stun25
      Yes35Quick recovery flyingPowerMNoneCalcHitDirectionBasedRootPos
      【立】バク宙噛みつき
      • Physical 36
      • Dragon9
      • Stun15
      Yes35Quick recovery flyingPowerMNoneCalcHitDirection
      帯電行動リセット用風圧
          Yes55Dragon wind pressure 120PowerLNoneCalcHitDirectionBasedRootPos
          対空:電撃リング時
          • Null-elem 20
          • Stun10
          Yes15Flying awayNoneNoneAllDirGuardable
          【逆さ】放射レーザー中お腹アタリ
          • Physical 27
          • Thunder18
          • Stun25
          Yes25Flying awayNoneNoneCalcHitDirectionBasedRootPos
          ホーミングレーザー対空アタリ
          • Null-elem 20
          • Stun10
          Yes15Flying awayNoneNoneAllDirGuardable
          対空汎用(小)
          • Null-elem 45
          • Stun10
          Yes30Flying awayNoneNoneAllDirGuardable
          対空汎用(中)
          • Null-elem 60
          • Stun30
          Yes60Flying awayNoneNoneAllDirGuardable
          【立】巨大化パンチ
          • Physical 28
          • Dragon67
          • Stun20
          Yes80Quick recovery flyingPowerLLAllDirGuardable
          【立】巨大化尻尾回転
          • Physical 25
          • Dragon60
          • Stun15
          Yes70Special flyingPowerLNoneCalcHitDirectionBasedRootPos
          【立】巨大化尻尾回転(回転軸の腕部分
          • Physical 35
          • Stun15
          Yes25Flying awayNoneNoneAllDirGuardable
          【逆さ】昇竜
          • Physical 30
          • Dragon45
          • Stun10
          Yes50Quick recovery flyingPowerLNoneAllDirGuardable
          【立】2連薙ぎ払い噛みつき
          • Physical 72
          • Dragon18
          • Stun10
          Yes60Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
          【淵源用】尻尾叩きつけ
          • Physical 55
          • Dragon55
            Yes100Slam downNoneLAllDirGuardable
            【MR】倒立尻尾突き刺し
            • Null-elem 75
            • Stun20
            Yes50Quick recovery flyingNoneSAllDirGuardable
            【MR】噛みつき薙ぎ払い
            • Thunder50
            • Stun10
            • Thunder
            Yes90Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
            【MR】ボディプレス
            • Thunder75
            • Stun10
            • Thunder
            Yes90Slam downPowerSMCalcHitDirectionBasedRootPos
            電球ブレス
            • Physical 45
            • Thunder45
            • Stun45
            • Thunder180 30sec
            Yes80Special flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
            ミラーボールレーザー
            • Physical 35
            • Thunder35
            • Stun30
            • Thunder180 15sec
            Needs Guard Up85Flying awayNoneNoneShellAllDirGuardableIgnoreEndDelay
            リングシェル
            • Physical 35
            • Thunder35
            • Stun30
            • Thunder180 25sec
            Yes70Quick recovery flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
            ホーミングレーザー
            • Physical 25
            • Thunder25
            • Stun35
            • Thunder180 15sec
            Needs Guard Up25Quick recovery flyingNoneNoneShellAllDirGuardableIgnoreEndDelay
            放射レーザー
            • Physical 42
            • Thunder28
            • Stun55
            • Thunder180 30sec
            Needs Guard Up90Flying upNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
            真下ダイブシェル
            • Physical 24
            • Thunder16
            • Stun25
            • Thunder180 25sec
            Yes55Flying awayPowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
            落下リングシェル
            • Physical 49
            • Thunder21
            • Stun20
            • Thunder180 30sec
            Yes120Special flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
            薙ぎ払いブレス
            • Physical 45
            • Thunder45
            • Stun50
            • Thunder180 20sec
            Yes70Quick recovery flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
            電撃放電
            • Physical 50
            • Thunder50
            • Stun45
            • Thunder180 30sec
            Yes55Flying awayPowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
            none
            • Physical 21
            • Thunder49
            • Stun30
            • Thunder 30sec
            No100Quick recovery flyingPowerLNoneShellCalcHitDirectionBasedRootPos
            柱状レーザーシェル
            • Physical 32
            • Thunder33
            • Stun45
            • Thunder180 30sec
            Yes50Flying awayNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
            ブレス用リングシェル
            • Physical 35
            • Thunder35
            • Stun30
            • Thunder180 20sec
            Yes35Flying awayNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
            none
                Yes0NoneNoneNoneShell
                錐もみ用リングシェル
                • Physical 35
                • Thunder35
                • Stun35
                • Thunder180 30sec
                Yes45Quick recovery flyingPowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                雷球太鼓用リングシェル
                • Physical 40
                • Thunder40
                • Stun55
                • Thunder180 30sec
                Yes80Quick recovery flyingPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                必殺技・薙ぎ払いレーザー
                • Physical 101
                • Thunder44
                • Stun50
                • Thunder180 60sec
                No100Special flyingAbsolutePowerNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                必殺技・電球ブレス
                • Physical 224
                • Thunder56
                • Stun100
                • Thunder180 120sec
                No100Flying upPowerLNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                必殺技・リングシェル
                • Physical 96
                • Thunder24
                • Stun100
                • Thunder180 60sec
                No100Flying upAbsolutePowerNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                none
                    Yes0InvalidNoneNoneShellIgnoreEndDelay
                    雷爆破
                    • Physical 59
                    • Thunder26
                    • Stun60
                    • Thunder20 20sec
                    Yes80Flying awayPowerLNoneShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                    none
                        Needs Guard Up0InvalidNoneNoneShellIgnoreEndDelay
                        none
                            No0NoneNoneNoneShellIgnoreEndDelay
                            爆発(リングシェル)
                            • Physical 56
                            • Thunder14
                            • Stun35
                            • Thunder180 30sec
                            Yes60Quick recovery flyingPowerMNoneShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                            爆発(ホーミングレーザー)
                            • Physical 56
                            • Thunder14
                            • Stun80
                            • Thunder180 30sec
                            Needs Guard Up50Flying awayPowerMNoneShellAllDirGuardableIgnoreEndDelay
                            【立】縦薙ぎ払いレーザー
                            • Physical 63
                            • Thunder27
                            • Stun20
                            • Thunder180 30sec
                            Yes80Flying upPowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                            爆破:【立】縦薙ぎ払いレーザー
                            • Physical 28
                            • Thunder42
                            • Stun80
                            • Thunder180 30sec
                            Yes80Special flyingPowerMNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                            予兆雷球太鼓用リングシェル
                            • Physical 15
                            • Thunder15
                            • Stun45
                            • Thunder180 30sec
                            Yes45Quick recovery flyingPowerMMShellIgnoreEndDelay
                            巨大化しっぽ雷球
                            • Physical 35
                            • Thunder35
                            • Stun55
                            • Thunder180 30sec
                            Yes80Special flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                            EX_【逆】薙ぎ払いレーザー
                                Yes0Special flyingNoneLShellIgnoreEndDelay
                                着弾:EX_薙ぎ払いレーザー
                                    Yes0Special flyingNoneNoneShellIgnoreEndDelay
                                    EX_地走り気流ウェーブ
                                        Yes0InvalidNoneNoneShellIgnoreEndDelay
                                        EX_予兆着弾気流弾
                                            Yes0NoneNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                            EX_地上設置・着弾気流弾
                                                Yes0TornadoNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                EX_気流弾
                                                    Yes0TornadoNoneNoneShellIgnoreEndDelay
                                                    EX_昇竜吸い込み
                                                        Yes0NoneNoneNoneShellIgnoreEndDelay
                                                        EX_ミラーボールレーザー吸い込み
                                                            Yes0NoneNoneNoneShellIgnoreEndDelay
                                                            EX_リング落とし吸い込み
                                                                Yes0NoneNoneNoneShellIgnoreEndDelay
                                                                EX_吸い込みブレス
                                                                    Yes0NoneNoneNoneShellIgnoreEndDelay
                                                                    EX_リング落とし掃き出し
                                                                        Yes0NoneNoneNoneShellIgnoreEndDelay
                                                                        くるくるゲキリュウソウ
                                                                        • Null-elem 100
                                                                          No100Special flyingNoneNoneShellIgnoreEndDelay
                                                                          EX_雷落とし
                                                                          • Physical 32
                                                                          • Thunder48
                                                                          • Stun10
                                                                          • Thunder 10sec
                                                                          Yes45Special flyingPowerSNoneShellAllDirGuardableIgnoreEndDelay
                                                                          EX_巨大化パンチ放電
                                                                          • Physical 32
                                                                          • Thunder48
                                                                          • Stun10
                                                                          • Thunder 10sec
                                                                          Yes45Special flyingPowerSNoneShellAllDirGuardableIgnoreEndDelay
                                                                          EX_電撃放電_雷爆破
                                                                          • Physical 90
                                                                          • Stun25
                                                                          Yes60Special flyingPowerSMShellAllDirGuardableIgnoreEndDelay
                                                                          EX_ダイブ放電
                                                                          • Physical 90
                                                                          • Stun25
                                                                          Yes60Special flyingPowerSMShellAllDirGuardableIgnoreEndDelay
                                                                          MR_雷爆破
                                                                          • Physical 59
                                                                          • Thunder26
                                                                          • Stun60
                                                                          • Thunder20 20sec
                                                                          Yes80Flying awayPowerLSShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                                          MR_真下ダイブシェル
                                                                          • Physical 24
                                                                          • Thunder16
                                                                          • Stun25
                                                                          • Thunder180 25sec
                                                                          No55Flying awayPowerMSShellCalcHitDirectionBasedRootPosIgnoreEndDelay

                                                                          Map behavior